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So funktionieren Inschriften in Anthem (inkl. Übersicht aller Inschriften)

Gameplay Design Director Chris King und Lead Gameplay Producer Darrin McPherson haben auf Reddit einen ausführlichen Beitrag darüber veröffentlicht, wie Inschriften in Anthem genau funktionieren – inkl. großer Übersicht mit allen Inschriften und ihrer Funktion!

Hier die wichtigsten Punkte zusammengefasst:

  • Bei Inschriften handelt es sich um zufällige Modifikatoren, die jedem Loot-Item beim Generieren hinzugefügt werden.
  • Wenn ein Zahnrad-Symbol vor der Inschrift angezeigt wird, bedeutet das, dass die Inschrift nur für das Item selbst gilt.
  • Wenn ein Anzug-Symbol vor der Inschrift angezeigt wird, bedeutet das, dass die Inschrift für alles am Javelin gilt.
  • Die angezeigte Schadenszahl eines Items beinhaltet nicht den Schadensbonus die durch mögliche Inschriften kommen.
    • Die Inschriften sind in folgende Kategorien unterteilt:
    • Minor Primary
    • Minor Secondary
    • Major Secondary
    • Major Primary
    • Epic Secondary
    • Epic Primary
  • Je geringer das Tier, desto geringer der Einfluss, die die Inschrift haben wird. Je höher das Tier, desto höher der Einfluss. Beispiel: Minor Primary kann den Waffenschaden von +5-25% modifizieren. Major Secondary hingegen von +25-175%.
  • Die Seltenheit eines Items bestimmt, welche Inschrift es bekommt (siehe Tabelle unten).

In einem weiteren Beitrag soll es demnächst mehr Details geben. In kommenden Updates soll es diese Änderungen für Inschriften geben:

  • Die Spannweiten einiger Inschriften erweitern, sodass man keine Sachen wie „+1% Schaden“ mehr bekommen kann.
  • Den Inschriften-Pool auf einer Pro Item-Basis erweitern. Aktuell gebe es große Pools, die geteilt werden, das bedeute aber, dass sie etwas zu generisch sein müssten, als man das wolle.

Hey r/AnthemTheGame Community,

Chris King (Gameplay Design Director) & Darrin McPherson (Lead Gameplay Producer) are both busy working on the game and updates, but they’ve allowed me to share some cool stuff they worked to put together around how Loot Inscriptions work in Anthem. Hope you find this helpful!

-AJ (@UNTDrew)

________________________________________________________________________________________________________________________________

Hey everyone – Chris and Darrin here. First off, thanks to everyone for your continued support and feedback regarding Anthem. We hope you are enjoying the recent updates to the loot system.

With our first batch of loot updates wrapped up, we thought it a good opportunity to dig into some details and talk about what we are working on next.

First off, let’s walk through how Inscriptions work. Inscriptions are random modifiers that are applied to each loot item upon creation. Here is an example of some inscriptions on an Avenging Herald – a Masterwork Heavy Pistol (and a really good one at that!)

Inscription Example: Avenging Herald Masterwork Heavy Pistol

A couple things to note with inscriptions:

  1. If there is a Gear Icon* in front of the inscription, that means it applies only to the item itself.

  2. If it has a Suit Icon*, that means it applies to everything on the Javelin.

 Gear Icon*

 Suit Icon*

So in the Avenging Herald example above, the following inscriptions were rolled:

  • +15% Weapon Damage – This increases the damage dealt from the Avenging Herald by an additional 15%. In this case, the inscription has a Gear icon so the damage boost ONLY applies to this weapon and wouldn’t apply to your secondary weapon.

  • +4% Repair Amount – All health drops that are picked up will replenish an additional 4% health.

  • +30% Ammo Drop Rate – Increases the chance of a defeated enemy dropping weapon ammo by 30%.

  • +15% Heavy Pistol Damage – Since this has a Suit icon, any Heavy Pistol the player is carrying (including this Avenging Herald) will do an additional 15% damage. So if you had 2 Heavy Pistols equipped, both weapons would get the 15% increase.

One other callout here is that the Damage Number shown (in this case 1044) doesn’t include the damage bonuses that came from the Inscription rolls. This is an important consideration – Inscriptions aren’t reflected in the stat block (currently at least) so make sure you are comparing apples to apples here. As an example, check out these 2 Avenging Heralds – they both show identical Power values of 45 and Damage values of 1044. However, the one on the right will do more damage because of the 2 Damage inscriptions it has.

Avenging Harold (First Example)

Avenging Harold (Second Example)

How are inscriptions applied? We have the following buckets of inscriptions:

  • Minor Primary

  • Minor Secondary

  • Major Secondary

  • Major Primary

  • Epic Secondary

  • Epic Primary

The lower the tier, the less impact the inscription will have. The higher the tier, the higher the impact. As an example, Minor Primary can modify weapon damage from +5-25%. But Major Secondary Inscription to weapon damage will modify it from +25%-175%.

Ultimately, the rarity of an item dictates which inscriptions it gets. Here is a table that visualizes how this works on Weapons and Gear:

Inscriptions Table

Here is a list of our Inscriptions with descriptions of what they do:

Inscription
Description

LB/Q +{X}% Dmg
Increases the damage of the gear item in slot

LB/Q +{X}% Speed
Speeds up recharge time for gear in slot

RB/E +{X}% Dmg
Increases the damage of the gear item in slot

RB/E +{X}% Speed
Speeds up recharge time for gear in slot

+{X}% Dmg
Increases all damage done by the Javelin

+{X}% Force
Increases the force applied to targets

+{X}% Harvest Bonus
Increases the amount of materials when harvesting

+{X}% Pickup Radius
Increases the distance that you will automatically pickup drops

+{X}% Thruster Life
Increases your maximum thruster time

Acid +{X}% Dmg
Increases Acid damage

Acid +{X}% Effect
Increases the number of acid stacks that are applied

Acid +{X}% Resist
Increases your resistance to a specific element, lowering damage and Decreasing the number of stacks being applied to you

Ammo +{X}% Drop Rate
Increases the chance that ammo drops appear from defeated enemies

Ammo +{X}% Pickup Amnt
Increases the amount of ammo that is gained by picking up an ammo drop

A-Rifle +{X}% Ammo
Increases the spare ammo of assault rifles

A-Rifle +{X}% Dmg
Increases all weapon damage done by assault rifles.

Armor +{X}% Dmg Resist
Reduces all incoming damage

Armor +{X}% Max
Increases maximum Armor

Autocannon +{X}% Ammo
Increases the spare ammo of autocannons

Autocannon +{X}% Dmg
Increases all weapon damage done by autocannons

Blast +{X}% Dmg
Increases all explosive damage

Combo +{X}% Aura Eff
Increases the effect stacking rate of aura combos (Interceptor)

Combo +{X}% Damage
Increases the damage of Impact (single target) combo

Combo +{X}% Damage
Increases the damage of Explosive combo (Colossus)

Combo +{X}% Imp Dmg
Increases the damage of Impact (single target) combo (Ranger)

Combo +{X}% Targets
Increased the number of targets that are hit by a chain combo (Storm)

Critical +{X}% Dmg
Increases the damage done when hitting weakpoints

Effect +{X}% Resist
Increases your resistance to all elements, lowering damage and decreasing the number of stacks being applied to you

Effects {X}% Duration
Reduces the duration of elemental effects on you

Elec +{X}% Dmg
Increases Electric damage

Elec +{X}% Effect
Increases the number of electric stacks that are applied

Elec +{X}% Resist
Increases your resistance to a specific element, lowering damage and Decreasing the number of stacks being applied to you

Elemental +{X}% Dmg
Increases elemental (category) damage ie: Ice, fire, and electric damage

Elemental +{X}% Resist
Increases your resistance to elemental (category) damage ie: Ice, fire, and electric damage

Fire +{X}% Dmg
Increases fire damage

Fire +{X}% Effect
Increases the number of fire stacks that are applied

Fire +{X}% Resist
Increases your resistance to a specific element, lowering damage and Decreasing the number of stacks being applied to you

Gear +{X}% Charges
Increases the number of gear charges

Gear +{X}% Dmg
Increases gear damage

Gear +{X}% Speed
Speeds up recharge time for gear

GrenLaun +{X}% Ammo
Increases the spare ammo of grenade launchers

GrenLaun +{X}% Dmg
Increases all weapon damage done by grenade launchers

Hvy Pistol +{X}% Dmg
Increases all weapon damage done by heavy pistols

Ice +{X}% Dmg
Increases Cold damage

Ice +{X}% Effect
Increases the number of ice stacks that are applied

Ice +{X}% Resist
Increases your resistance to a specific element, lowering damage and Decreasing the number of stacks being applied to you

Impact +{X}% Dmg
Increases untyped Damage to target

Impact +{X}% Resist
Increases resistance to untyped damage

LMG +{X}% Ammo
Increases the spare ammo of light machine guns

LMG +{X}% Dmg
Increases all weapon damage done by light machine guns

Mch Pistol +{X}% Ammo
Increases the spare ammo of machine pistols

Mch Pistol +{X}% Dmg
Increases all weapon damage done by machine pistols

Melee +{X}% Dmg
Increases the damage of melee attacks

Mks Rifle +{X}% Ammo
Increases the spare ammo of marksman rifles

Mks Rifle +{X}% Dmg
Increases all weapon damage done by marksman rifles

Overheat {X}% Delay
Decreases the time between overheating and when your stamina begins to cool

Physical +{X}% Dmg
Increases physical (category) damage ie: Acid, Physical

Physical +{X}% Resist
Increases your resistance to physical (category) damage ie: acid, kinetic / impact

Pistol +{X}% Ammo
Increases the spare ammo of heavy pistols

Repair +{X}% Amnt
Increases the amount of health that is gained by picking up a health drop

Repair +{X}% Drop Rate
Increases the chance that health drops appear from defeated enemies

Shield {X}% Delay
Increases the speed at which your shield recharges

Shield {X}% Refresh
Reduces the time between when your shield breaks and when it starts regenerating

Shield +{X}% Max
Increases maximum shields

Shotgun +{X}% Ammo
Increases the spare ammo of shotguns

Shotgun +{X}% Dmg
Increases all weapon damage done by shotguns

Sniper +{X}% Ammo
Increases the spare ammo of sniper rifles

Sniper +{X}% Dmg
Increases all weapon damage done by sniper rifles

Supply +{X}% Drop Rate
Increases the chance that ammo or health drops appear from defeated enemies

Support +{X}% Luck
Increases the chances that you will get better loot

Support +{X}% Speed
Speeds up recharge time for gear in your support slot

Thruster +{X}% Speed
Increases the speed at which your thrusters cool

Ultimate +{X}% Dmg
Increases the damage of your ultimate

Ultimate +{X}% Speed
Increases the rate at which your ultimate regenerates

Weap {X}% Recoil Aim
Decreases recoil while tight-aiming of the weapon

Weap {X}% Recoil Hip
Decreases recoil while hip-firing of the weapon

Weap {X}% Reload Time
Decreases reload time for a weapon

Weap +{X}% Aim
Increases the aim assist on a weapon

Weap +{X}% Ammo
Increases the spare ammo of the weapon

Weap +{X}% Blast Dmg
Increases the damage of explosive blasts (not impacts). Mislabeled as weapon specific, actually affect gear or weapon

Weap +{X}% Clip
Increases the magazine size of the weapon

Weap +{X}% Dmg
Increases overall weapon damage

Weap +{X}% Fire Rate
Increases the firing rate of the weapon

Weap +{X}% Mag Size
Increases the magazine size of the weapon

There is a lot to digest here, so we figured we will leave it at that for now. In the next week or so, we will follow-up with another post that digs into some of the details even further but hopefully this post has been a good start.

As for what is next up for in-game updates, we are planning on the following:

  • Bumping the ranges of some inscription rolls so that players don’t get things like “+1% Dmg”.

  • Increasing the Inscription pools on a per item basis. Right now we have large pools that are shared but that means they need to be a tad more generic than we would like.

Not sure yet when we will get these out but we will follow-up when they are ready.

Thanks for reading!

Chris & Darrin

Quelle: Reddit

07.03.2019 um 13:40

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