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Kurz vorm Start der öffentlichen Anthem-Demo: BioWare ist gut gerüstet

Heute Abend startet die öffentliche Anthem-Demo! Chad Robertson, Head of Live Service bei BioWare, hat sich jetzt nochmal zu Wort gemeldet und betont, dass man sich diese Woche nochmal voll darauf konzentriert habe, das Spielerlebnis in der Demo zu verbessern. Im Vergleich zur VIP-Demo soll es deutliche Verbesserungen in verschiedenen Bereichen geben!

Man starte wieder mit mehr Serverkapazität als man denke zu benötigen. Genaue Spielerzahlen zu schätzen sei aber schwer. Wenn es deutlich mehr Spieler seien, habe man aber auch Systeme, die Eingangsraten zu kontrollieren.

Außerdem war es ihm nochmal wichtig zu betonen, dass man in der Release-Version schon diverse Dinge behoben hat, die es nicht in die Demo-Version geschafft haben. Dazu gehören u.a. Performance-Verbesserungen, Verbesserungen für die PC-Steuerung (darunter Fliegen und Zielen), der Social Hub „Launch Bay“ und mehr.



Hello Anthem Community!

Thanks for being here!

We’re hard at work to be ready for our public demo weekend, starting tomorrow, 2/1. This week has been focused on improving the player experience in the demo – that focus was based on our learnings and your feedback. For those of you that played last weekend, you should see significant improvement in multiple areas over last week.

While we are confident that these changes will improve this weekend’s experience for players, we’re also cognizant that we may see recurring and new issues. Our team will again be working around the clock to deal with any problems that arise so that all players can enjoy the game.  As always, you can use Answers HQ for help.

Our ongoing scale testing this week has gone well. We’re confident we are ready for the load we will see. Like last weekend, we will be prepared with more server capacity than we anticipate will be needed. However, predicting player numbers – particularly for a new game like Anthem in its first open public weekend – is very difficult.  If more players decide to try the game than we anticipate, we also have systems in place to control entry rates of incoming players. This is to ensure players in the game are having uninterrupted fun and to give us time to increase capacity.  If you encounter this situation, we hope you’ll be patient with us and try again later. We’ll have messaging on our servers on our server status page.

I mentioned earlier in the week that we’ve also been preparing for many weeks for our full launch. That version of the game already has a long list of things that are already fixed that did not make our demo weekends. It includes:

  • Further performance Improvements
  • Additional stability fixes
  • Fixes to inscriptions showing up incorrectly
  • Fixes to inscriptions from other Javelins being chosen
  • Fixes to disappearing customization settings
  • Fixes to XP gain behavior
  • Audio improvements
  • Improvements to PC controls, including flight and aiming
  • A Social Hub: The Launch Bay
  • And a few thousand more (literally)…

One additional comment based on what we’ve been asked on Twitter.  If you are a returning VIP demo player, you’ll keep your progression from VIP weekend. That includes your Javelins, pilot level, and all gear, weapons, and customizations.

I hope to see everyone in the game starting Friday. Lastly, please be kind to the grabbits!

Stronger Together!

Chad

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01.02.2019 um 11:02

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